List of Games: Difference between revisions
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== Games Dictionary == | == Games Dictionary == | ||
The | The expanding library of all Sovereign Games modules — both core and specialized/user-created. | ||
This section allows the framework to grow without bloating the Core list. | |||
'''[[Category:Games Dictionary|Browse the full Games Dictionary]]''' | |||
== Foundational Pages == | == Foundational Pages == | ||
Revision as of 21:08, 19 June 2026
List of Games
The Sovereign Games consist of modular mental models and training systems. Each game helps you diagnose problems, calibrate to reality, and build better outcomes.
Core Diagnostic Games
- Slave Owner Game — Understanding manipulation, extraction, power dynamics, and narrative control
- Moloch Game — Emergent coordination failures and destructive races to the bottom
- Principal-Agent Game — When representatives serve their own interests
- Status/Signaling Game — Competing for prestige, belonging, and social capital through signals
- Weaponized Empathy Game — Inverting empathy into a manipulation tool
- Callous Deflection Game — Reality denial and emotional detachment
- Narrative Control Game — Shaping public perception through stories and information control
- Overton Window Game — Manipulating what ideas are considered acceptable
- Memetic Evolution Game — How ideas replicate, mutate, and compete for minds
- Civilizational Predation — Inter-group Slave Owner Game at scale that produces conquest-like effects
Calibration & Accountability Games
- Reality Game — Grounding in objective truth
- Results & Consequences Game — Judging by actual outcomes
- Consequence Game — Enforcing accountability
- Skin in the Game — Aligning incentives with downside risk
- Permanent Beta — Continuous testing and improvement
Meta & Framework Games
- How to Create Your Own Sovereign Games Module — Learn the repeatable method to build your own modules
- One-Way Nature of the Sovereign Games — The framework’s built-in resistance to manipulation and abuse
Builder & Sovereignty Games
- Sovereign Individual Game + Hidden Mastery — Personal mastery and emotional sovereignty
- Sovereign Builder Game — Building high-agency people, families, and institutions
- Coordination Game — High-trust cooperation and alignment
- Time Horizon Game — Extending thinking to long-term consequences
- Legacy & Continuity Game — Stewarding value across generations
- Parallel Institutions Game — Building better alternatives to failing systems
Games Dictionary
The expanding library of all Sovereign Games modules — both core and specialized/user-created.
This section allows the framework to grow without bloating the Core list.
'
Foundational Pages
See the Game. Refuse the Game. Build Better.