List of Games: Difference between revisions
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* [[Moloch Game]] — Emergent coordination failures and destructive races to the bottom | * [[Moloch Game]] — Emergent coordination failures and destructive races to the bottom | ||
* [[Principal-Agent Game]] — When representatives serve their own interests | * [[Principal-Agent Game]] — When representatives serve their own interests | ||
* [[Status/Signaling Game]] — Competing for prestige, belonging, and social capital through signals | |||
* [[Weaponized Empathy Game]] — Inverting empathy into a manipulation tool | * [[Weaponized Empathy Game]] — Inverting empathy into a manipulation tool | ||
* [[Callous Deflection Game]] — Reality denial and emotional detachment | * [[Callous Deflection Game]] — Reality denial and emotional detachment | ||
* [[Narrative Control Game]] — Shaping public perception through stories and information control | * [[Narrative Control Game]] — Shaping public perception through stories and information control | ||
* [[Overton Window Game]] — Manipulating what ideas are considered acceptable | * [[Overton Window Game]] — Manipulating what ideas are considered acceptable | ||
* [[Memetic Evolution Game]] — How ideas replicate, mutate, and compete for minds | * [[Memetic Evolution Game]] — How ideas replicate, mutate, and compete for minds | ||
* [[Civilizational Predation]] — Inter-group Slave Owner Game at scale that produces conquest-like effects | * [[Civilizational Predation]] — Inter-group Slave Owner Game at scale that produces conquest-like effects | ||
== Calibration & Accountability Games == | == Calibration & Accountability Games == | ||
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* [[Consequence Game]] — Enforcing accountability | * [[Consequence Game]] — Enforcing accountability | ||
* [[Skin in the Game]] — Aligning incentives with downside risk | * [[Skin in the Game]] — Aligning incentives with downside risk | ||
* [[Permanent Beta]] — Continuous testing and improvement | |||
== Meta & Framework Games == | == Meta & Framework Games == | ||
* [[How to Create Your Own Sovereign Games Module]] — Learn the method to build your own modules | * [[How to Create Your Own Sovereign Games Module]] — Learn the repeatable method to build your own modules | ||
* [[One-Way Nature of the Sovereign Games]] — | * [[One-Way Nature of the Sovereign Games]] — The framework’s built-in resistance to manipulation and abuse | ||
== Builder & Sovereignty Games == | == Builder & Sovereignty Games == | ||
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* [[Legacy & Continuity Game]] — Stewarding value across generations | * [[Legacy & Continuity Game]] — Stewarding value across generations | ||
* [[Parallel Institutions Game]] — Building better alternatives to failing systems | * [[Parallel Institutions Game]] — Building better alternatives to failing systems | ||
== Games Dictionary == | |||
Browse the full library of additional modules, user-created games, and specialized patterns. | |||
[[Games Dictionary|→ Open Games Dictionary]] | |||
== Foundational Pages == | == Foundational Pages == | ||
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* [[Main Page]] | * [[Main Page]] | ||
* [[Foundational Statement]] | * [[Foundational Statement]] | ||
'''See the Game. Refuse the Game. Build Better.''' | |||
[[Category:Sovereign Games]] | [[Category:Sovereign Games]] | ||
[[Category:Games]] | [[Category:Games]] | ||
Revision as of 17:52, 19 June 2026
List of Games
The Sovereign Games consist of modular mental models and training systems. Each game helps you diagnose problems, calibrate to reality, and build better outcomes.
Core Diagnostic Games
- Slave Owner Game — Understanding manipulation, extraction, power dynamics, and narrative control
- Moloch Game — Emergent coordination failures and destructive races to the bottom
- Principal-Agent Game — When representatives serve their own interests
- Status/Signaling Game — Competing for prestige, belonging, and social capital through signals
- Weaponized Empathy Game — Inverting empathy into a manipulation tool
- Callous Deflection Game — Reality denial and emotional detachment
- Narrative Control Game — Shaping public perception through stories and information control
- Overton Window Game — Manipulating what ideas are considered acceptable
- Memetic Evolution Game — How ideas replicate, mutate, and compete for minds
- Civilizational Predation — Inter-group Slave Owner Game at scale that produces conquest-like effects
Calibration & Accountability Games
- Reality Game — Grounding in objective truth
- Results & Consequences Game — Judging by actual outcomes
- Consequence Game — Enforcing accountability
- Skin in the Game — Aligning incentives with downside risk
- Permanent Beta — Continuous testing and improvement
Meta & Framework Games
- How to Create Your Own Sovereign Games Module — Learn the repeatable method to build your own modules
- One-Way Nature of the Sovereign Games — The framework’s built-in resistance to manipulation and abuse
Builder & Sovereignty Games
- Sovereign Individual Game + Hidden Mastery — Personal mastery and emotional sovereignty
- Sovereign Builder Game — Building high-agency people, families, and institutions
- Coordination Game — High-trust cooperation and alignment
- Time Horizon Game — Extending thinking to long-term consequences
- Legacy & Continuity Game — Stewarding value across generations
- Parallel Institutions Game — Building better alternatives to failing systems
Games Dictionary
Browse the full library of additional modules, user-created games, and specialized patterns.
Foundational Pages
See the Game. Refuse the Game. Build Better.