List of Games: Difference between revisions
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* [[Slave Owner Game]] — Understanding manipulation, extraction, power dynamics, and narrative control | * [[Slave Owner Game]] — Understanding manipulation, extraction, power dynamics, and narrative control | ||
* [[Moloch Game]] — Emergent coordination failures and destructive races to the bottom | * [[Moloch Game]] — Emergent coordination failures and destructive races to the bottom | ||
* [[Principal-Agent Game]] — When representatives | * [[Principal-Agent Game]] — When representatives serve their own interests | ||
* [[Weaponized Empathy Game]] — | * [[Weaponized Empathy Game]] — Inverting empathy into a manipulation tool | ||
* [[Callous Deflection Game]] — Reality denial | * [[Callous Deflection Game]] — Reality denial and emotional detachment | ||
* [[Virtue Signaling Game]] — Performing morality for social | * [[Virtue Signaling Game]] — Performing morality for status | ||
* [[Narrative Control Game]] — | * [[Status/Signaling Game]] — Competing for prestige, belonging, and social capital through signals | ||
* [[Overton Window Game]] — Manipulating | * [[Narrative Control Game]] — Shaping public perception through stories and information control | ||
* [[Overton Window Game]] — Manipulating what ideas are considered acceptable | |||
* [[Memetic Evolution Game]] — How ideas replicate, mutate, and compete for minds | |||
== Calibration & Accountability Games == | == Calibration & Accountability Games == | ||
* [[Reality Game]] — Grounding | * [[Reality Game]] — Grounding in objective truth | ||
* [[Results & Consequences Game]] — Judging | * [[Results & Consequences Game]] — Judging by actual outcomes | ||
* [[Consequence Game]] — Enforcing accountability | * [[Consequence Game]] — Enforcing accountability | ||
* [[Skin in the Game]] — Aligning incentives | * [[Skin in the Game]] — Aligning incentives with downside risk | ||
* [[Permanent Beta]] — | * [[Permanent Beta]] — Continuous testing and improvement | ||
== Builder & Sovereignty Games == | == Builder & Sovereignty Games == | ||
* [[Sovereign Individual Game]] + [[Hidden Mastery]] — Personal mastery | * [[Sovereign Individual Game]] + [[Hidden Mastery]] — Personal mastery and emotional sovereignty | ||
* [[Sovereign Builder Game]] — | * [[Sovereign Builder Game]] — Building high-agency people, families, and institutions | ||
* [[Coordination Game]] — | * [[Coordination Game]] — High-trust cooperation and alignment | ||
* [[Time Horizon Game]] — Extending thinking | * [[Time Horizon Game]] — Extending thinking to long-term consequences | ||
* [[Legacy & Continuity Game]] — Stewarding | * [[Legacy & Continuity Game]] — Stewarding value across generations | ||
* [[Parallel Institutions Game]] — Building | * [[Parallel Institutions Game]] — Building better alternatives to failing systems | ||
== Foundational Pages == | == Foundational Pages == | ||
Revision as of 10:07, 19 June 2026
List of Games
The Sovereign Games consist of modular mental models and training systems. Each game helps you diagnose problems, calibrate to reality, and build better outcomes.
Core Diagnostic Games
- Slave Owner Game — Understanding manipulation, extraction, power dynamics, and narrative control
- Moloch Game — Emergent coordination failures and destructive races to the bottom
- Principal-Agent Game — When representatives serve their own interests
- Weaponized Empathy Game — Inverting empathy into a manipulation tool
- Callous Deflection Game — Reality denial and emotional detachment
- Virtue Signaling Game — Performing morality for status
- Status/Signaling Game — Competing for prestige, belonging, and social capital through signals
- Narrative Control Game — Shaping public perception through stories and information control
- Overton Window Game — Manipulating what ideas are considered acceptable
- Memetic Evolution Game — How ideas replicate, mutate, and compete for minds
Calibration & Accountability Games
- Reality Game — Grounding in objective truth
- Results & Consequences Game — Judging by actual outcomes
- Consequence Game — Enforcing accountability
- Skin in the Game — Aligning incentives with downside risk
- Permanent Beta — Continuous testing and improvement
Builder & Sovereignty Games
- Sovereign Individual Game + Hidden Mastery — Personal mastery and emotional sovereignty
- Sovereign Builder Game — Building high-agency people, families, and institutions
- Coordination Game — High-trust cooperation and alignment
- Time Horizon Game — Extending thinking to long-term consequences
- Legacy & Continuity Game — Stewarding value across generations
- Parallel Institutions Game — Building better alternatives to failing systems
Foundational Pages
See the Game. Refuse the Game. Build Better.