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Category:Core Diagnostic: Difference between revisions

From The Sovereign Games
Created page with "This category contains the foundational '''Diagnostic Games''' — the "See" phase of The Sovereign Games. These games train you to clearly identify dysfunctional patterns, manipulative systems, distorted mental models, misaligned incentives, and civilizational "bad software" that keep people trapped in self-defeating cycles. They are the diagnostic tools that raise awareness and expose the Foot-Shooting Trap before moving into refusal and building. == Purpose == * Sh..."
 
 
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* [[Moloch Game]]
* [[Moloch Game]]
* [[Slave Owner Game]]
* [[Slave Owner Game]]
* [[Status & Signaling Game]]
* [[Status/Signaling Game]]
* [[Narrative Control Game]]
* [[Narrative Control Game]]
* [[Time Horizon Game]]
* [[Time Horizon Game]]

Latest revision as of 07:32, 22 June 2026

This category contains the foundational Diagnostic Games — the "See" phase of The Sovereign Games.

These games train you to clearly identify dysfunctional patterns, manipulative systems, distorted mental models, misaligned incentives, and civilizational "bad software" that keep people trapped in self-defeating cycles.

They are the diagnostic tools that raise awareness and expose the Foot-Shooting Trap before moving into refusal and building.

Purpose

  • Sharpen perception of reality versus narrative.
  • Reveal hidden extraction games, coordination failures, and incentive distortions.
  • Provide clear language and mental models for diagnosing problems at the individual, family, institutional, and cultural levels.
  • Serve as the first step in the See → Refuse → Build progression.

Core Diagnostic Games

Additional diagnostic games and tools are also included in this category. The list above highlights the foundational/core items, but it is not exhaustive.

Category Core Diagnostic Games not found

This category is part of the and the broader project.